RecordPlayerBlockEntity

class RecordPlayerBlockEntity(pos: BlockPos, state: BlockState) : BlockEntity

Constructors

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constructor(pos: BlockPos, state: BlockState)

Properties

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var blockState: BlockState
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val type: BlockEntityType<*>

Functions

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override fun areCapsCompatible(@Nullable p0: @Nullable CapabilityDispatcher?): Boolean
override fun areCapsCompatible(p0: CapabilityProvider<BlockEntity>): Boolean
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open fun clearRemoved()
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open override fun deserializeNBT(nbt: CompoundTag)
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open fun fillCrashReportCategory(p0: CrashReportCategory)
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open fun getBlockPos(): BlockPos
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@NotNull
open override fun <T : Any> getCapability(@NotNull p0: @NotNull Capability<T>, @Nullable p1: @Nullable Direction?): @NotNull LazyOptional<T>
@NotNull
open fun <T : Any> getCapability(@NotNull p0: @NotNull Capability<T>): @NotNull LazyOptional<T>
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open fun getLevel(): Level?
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@NotNull
open fun getModelData(): @NotNull ModelData
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open override fun getPersistentData(): CompoundTag
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open fun getRenderBoundingBox(): AABB
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open fun getUpdatePacket(): Packet<ClientGamePacketListener>?
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open fun getUpdateTag(): CompoundTag
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open fun handleUpdateTag(p0: CompoundTag)
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open fun hasCustomOutlineRendering(p0: Player): Boolean
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open fun hasLevel(): Boolean
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open override fun invalidateCaps()
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open fun isRemoved(): Boolean
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open fun load(p0: CompoundTag)
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open override fun onChunkUnloaded()
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open fun onDataPacket(p0: Connection, p1: ClientboundBlockEntityDataPacket)
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open fun onLoad()
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open override fun reviveCaps()
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open fun saveToItem(p0: ItemStack)
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fun saveWithFullMetadata(): CompoundTag
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fun saveWithId(): CompoundTag
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fun saveWithoutMetadata(): CompoundTag
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open override fun serializeNBT(): CompoundTag
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open fun setChanged()
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open fun setLevel(p0: Level)
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open fun setRemoved()
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fun toggleLid()
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open fun triggerEvent(p0: Int, p1: Int): Boolean